TOR is about to go F2P for levels 1 to 15 next month. For some this is surprising but not for me. Its all about maximizing revenue and past their initial launch it was evident that the only barrier that prevented BioWare from taking the right business decision was pride!
Recently we have been seeing a big change across the industry regarding in game cash stores and what micro transactions offer. Leading the pack is now probably D3. But we have also seen GW2 coming up with a bit of controversial plan. It was pretty anticipated given the shift to F2P and in this post I will try to give you my perspective on the matter. Please join me after the cut.
I really respect ArenaNet for releasing the game “when its ready”. And the amount of effort they have put into this MMO is evident to anyone who fiddled with the beta. But as time moves forward, months soon from the point where we pre-purchased, with 2 BWE marks on our belt, and especially a sense that the game is almost flawless by some of us after the latest beta weekend … I am beginning to think that its counterproductive for ArenaNet not to have a release date by now. My point is that hype and community spotlight is something that peaks and may be harder now to maintain. I have no doubt that the game will be / is already the game that will lead the pack for the next few years. But what ANet needs now is a release date, and something for the fans to hang on to in order to maintain the hype and lead to even bigger revenues.
Just my 2cp. Do you think GW2 is ready? Do you think its ready enough for a release date?
Well this is not going to be an easy post for me because I would rather always recommend games than being on the fence. You should also be aware that my entire experience with TSW sums up to 24 hours. But at the bottom line I don’t think that I will care to buy and subscribe to it. Its personal and I will try to explain a bit more about that decision after the cut.
Everyone claims having dynamic events in their MMOs nowadays. From RIFT to GW2 and almost every other upcoming title such as WildStar or The Elder Scrolls to name a few. In today’s rumbling you will find me wonder what that term could really mean and how it actually tie to the public questing theme which I began exploring with you yesterday. Please join me after the break.
Here is a short one to wrap the day here. As you can see in many of my previous posts, lately I have grown to a position that I am not going to play a game that forces me into private questing in a public zone. As I have invested more hours in TSW, I stay strong to this conclusion. There is a price to pay for when demanding public quests. Surely one can not expect a single player experience anymore, where you can advance your quest from step to step on your own, and when it suites you. The quests will advance on its own in a “living” world that is ever changing even after you logout. But … at least then, when you happen to pass by an area and a guy who for some reason can “press that button” so to speak, activates something in the world – you can participate in that event as an equal. In the past few hours I have seen a few cool events happening in TSW, all of which I could not consume equally as others, as they were “not mine”. What RIFT called dynamic events, and what GW2 took to the level of quests, is the only way for me now.
Just started out my first session in TSW. As usual I am like a child in a candy store. I am sure that the next one I am going to try is going to be just amazing.
Played for 3 hours now and took some timeout to run and tell …