TSW Head Start Beginning This Friday (for some)

While release is next Tue, people who pre-ordered may get access this Fri. That said its not certain and depends on how long its takes for them to let in all the people who pre-ordered it before you. Their rep told me today that they do guaranty two things though; 1. That if you pre-order you get to play at least by Monday (24 hour head-start). 2. That you get an email by this Friday telling you when your head-start begins.

FYI :)

Posted in TSW | Leave a comment

TSW, 15 BWE Hours, Revised Review and Final Recommendation

Yep I have done it. I left the blog and got down to business with a 15 hour run over the weekend through The Secret World. I managed to run through most of Solomon Island’s Kingsmouth and part of the Savage Coast. I also experienced some with the Polaris Dungeon.

Overall – I learned a ton about the game. I had a lot of pretty misleading ideas about TSW and over the weekend I tried to address my concerns while having fun. Bottom line, before I even start with my review, is that it has a few traditional issues (e.g. with the questing system), but it also has some intriguing charm that made me stick to it for that many hours. And then when I realized its releasing over this upcoming weekend I pre-ordered it today. I may not keep my subscription, but the weekend was enough to convince me that its worth my initial month. I HEREBY  RECOMMEND TO YOU ALL TO BUY TSW. If you are interested in my revised review please continue after the cut.

Continue reading

Posted in TSW | 1 Comment

GW2 Stress Test June 27th

We learned today that GW2 will embrace us with 4 hours of fun next Wednesday, June 27th, starting 1pm EST. I will not be able to log at that time, but I bet most of you are already making plans for a lengthy lunch break ;)

You can follow the ANet blog link for the details: http://www.arena.net/blog/help-us-stress-our-servers-on-june-27. “All we need you to do is log in and have fun—leave the stress to us!”

Posted in GW2 | Leave a comment

What’s Next?

Well I have been thinking. I got a lot of feedback on the fact that I might have judged TSW too quickly. I will dive into it again this weekend. This time with potentially two friends, for which Funcom extended beta keys as well. I will also try to get to the Polaris dungeon with them. It may be that although traditional questing is boring for me in the way its implementated in TSW, dungeons may yet prove worthy of my sub.

But the question is what if TSW will become a no-go again. I am currently thinking that after eliminating D3 and Tera, I have to consider the new DDO expansion. Will see. What is your pass time till GW2?

Posted in General | Leave a comment

D3 is not Designed for “Fun”

I posted few weeks ago about how D3 is a good pass time. And it was. In the early days while working out the normal levels I found D3 to be entertaining and rewarding. Then came the nightmare level and the game became a chore. After reading yesterday’s GW2 blog about “fun” playing, I realized that D3 just wasn’t designed for my kind of fun. Please let me explain after the cut.

Continue reading

Posted in D3 | 2 Comments

GW2 Blog Talking Fun

Recommending the latest GW2 blog post by Colin Johanson. Here is a small paragraph about how items will not get you more powerful:

Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.”

Posted in Game Play, GW2 | Leave a comment

TSW Needs Deck Validation AI

Just a humble opinion based on my recent run with TSW. I love the way they publish new pre-made decks recently and I like the way you can test them in-game before going out to combat. But I think that there is still one component missing which is an AI that would take a look at your selected skills / deck and give you an automatic feedback. It shouldn’t be too fancy and I don’t see it being a big issue to implement. Basically the same guidelines and considerations that make the more proficient players grade a deck could be applied here as well. E.g. the AI could grade your deck lower based on whether skills don’t combine well – like using different types of resources. But I am sure that the dev team can really shine here with more options and ideas. People could still use whatever deck they want, but an AI grading your deck from a pure technical perspective, is a great way to bring new comers up to speed. Also it could be so cool to allow the community to come up with some scripts to evaluate decks! What do you think?

Posted in Game Play | Leave a comment